Even though I was shown this way of weighting it is still proving to be quite difficult to actually get done and isn't as straight forward as I had hoped after using this technique. However I have been working on a second character. It was pretty simple to get this character done, because I already had the base mesh for when I created the second character it was just a case of sculpting into the armour pieces again.
I asked my friend who isn't going to use his FaceGen head in his work if I could use it for my second character and he said yes. From there I just applied his head to the model and attached the head so everything was pretty straight forward as I had already done it before with relative ease. Now its just the case of weighting both characters ready for the Motion Capture which I am looking forward to.
Milestones:
Milestones:
Research and practise Rigging and Skin Weighting for 3DS MAX (On Going)Watch tutorials on XNA and begin working on the Basics for the 2D GameAdd screen bounds, scrolling background and enemy spawns- Weight characters (On Going)
Start work on second Character
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